Exploring Gaming’s Impact on Mental Health
SiGMA Europe’s start was both eventful and enlightening, kicking off with a compelling Masterclass on Gaming and Mental Health. This interactive workshop, led by Dr. Jane Thomason, Emeritus Chair of the World Metaverse Council, offered attendees a sophisticated exploration of gaming’s dual impact on mental well-being. Thomason’s expertise illuminated the nuances of gaming’s benefits and potential pitfalls, with discussions ranging from the cognitive benefits and therapeutic applications to the challenges posed by gaming disorder and addiction.
Highlights from the Masterclass
Central to the masterclass was the concept of mental health resilience in today’s digital world, emphasised through practical strategies and tools for fostering healthy gaming habits. In examining the social and psychological benefits of gaming, Thomason shared insights into how gaming can alleviate stress, enhance cognitive flexibility, and even foster community. Yet, she was also candid about the need for moderation, especially given the addictive design elements embedded in many popular games. Highlighting a proactive approach to health in gaming, Thomason remarked, “It would be brilliant and enormously beneficial if gaming would get people to move their bodies,” underscoring the potential for integrating physical wellness within gaming experiences.
Participants left the masterclass with a deeper understanding of how gaming can be a positive mental health tool when approached thoughtfully. Through group discussions, they formed a supportive network for exchanging strategies, paving the way for healthier engagement with digital entertainment.
This insightful session marked only the beginning of SiGMA Europe’s commencement, setting a profound tone for the days to follow. With such impactful moments, attendees eagerly await the exploration of more innovative ideas and industry advancements. Check out the?agenda?to stay updated and follow along.